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Game Horse Online Sim
 First Person: New Media as Story, Performance, and Game by Noah Wardrip-Fruin, Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on "The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature--predicted by some to be the future of the written word--languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant."Isn't it possible, though, that many hugely successful computer games--those that depend on or at least utilize storytelling conventions of narrative, character, and theme--can be seen as examples of electronic literature? And isn?t it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of "First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment.This landmark collection is organized as a series of discussions among creators and theorists; each section includes three presentations, with each presentation followed by two responses. Topics considered range from "Cyberdrama" to "Ludology" (the study of games), to "The Pixel/The Line" to "Beyond Chat." The conversational structure inspired contributors to revise, update, and expand their presentations as they prepared them for the book, and the panel discussions have overflowed into a "FirstPerson web site (created in conjunction with the online journal "Electronic Book Review).
 Gambler's Digest by Dennis Thornton, The lights! The action! The excitement! It's all here. Discover nearly every major gaming destination in the United States in this fully illustrated, invaluable reference to casinos, riverboats, horse tracks, dog tracks, and gambling cruises. More than 1,200 gaming destinations are listed with thorough coverage provided for each facility including the location, gaming available, type and scope of gaming equipment, hotel & restaurant information and prices, available entertainment, plus much more. Includes bonus information from gaming professionals, with more than a dozen articles that review the secrets to success, such as winning strategies for playing craps and blackjack and useful tips for riverboat poker action, collecting casino chips, and pari-mutuel betting. Also lists additional gaming-related references such as books, magazines, home gaming supplies, videos, movies, lotteries, and online gaming sites. - Lists more than 1,200 U.S.
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